Part 15: Wolong Walks
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We will now begin our climb to the caverns.
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The game gives you the invisibility potions, but we shan't be needing them.
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We have enough force to make corpses of them all. Though the initial part of the stairs is the most difficult with roughly 6 soldiers and 2 officers all at once.
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Which is good, because normally, even if you know exactly where to go, the potions will run out before you reach the caverns proper.
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Keep in mind this is all still within Wolong. Wolong is a huge zone.
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This is a fun little spot, this must be where General Pijian is staying.
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Let's leave him the equivalent of a flaming bag of dog shit.
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This is a shortfall of the games AI, if they can't see you, they will not engage you. Even when damaged. This is more easily replicated when combined with the invisibility spell. Casting other spells while invisible does not break invisibility. I'll let your imaginations go with that.
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I'm not quite sure what the point of meteor is, other than a totally Joseph thing to do.
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I finish off the finely roasted guards with a couple of dinky fire arrows.
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Flece handles the rest.
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That small building down in the corner? That's the large one we roasted all those guards at.
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These stairs are huge. Going to have enormous thighs.
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Soundtrack - Wolong Caverns
We finally reach the caverns. This should be quick.
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Maybe not. That tiny bit of ground way down there? We will go there. And that's only the halfway point.
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The game continues to taunt us with yet another color swapped minotaur.
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This is the platform that the villagers used to drop their sacrifices from, the dragon's mouth.
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Everything you can see in here you will go to. The caverns rival Wolong in size, maybe.
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Or that might just be because of what happens after this next asshole.
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We have now reached the undead majority area of the caverns. And like Drazin said, there are two branching paths. Both of which have some downsides.
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Namely, on the right path, the spike trap that will apply a slow that will stay on you for the remainder of the dungeon.
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Or the left path, that has a gas trap that will apply a curse for the remainder of the dungeon.
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I went through the right path and had to walk slowly through this huge ass maze of a dungeon.
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Speaking of, here are some pictures from the designer that created the caverns, and some other maps. Here is a link to her website.
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From the looks of the ruins, it's almost like people used to live down here, or at least held festivals or rituals down here.
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We also find a new enemy, the ice witch.
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Their death animation is very cool looking.
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You just know somebody got stabbed on that thing.
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We very slowly stumble upon a large storage room.
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Inside which, we find evidence of the original ring daddy, Rhukha.
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These goddamn caverns are endless, and we move so slowly! I made a terrible mistake!
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In my slowness, I didn't even bother challenging him. There are three ways to kill him, and I will come back later to do so. Doing so now would have been helpful though because of this next thing.
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Instead I choose to stumble around very slowly in this hellish frozen maze.
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We do eventually reach an area with rhokuls though, which means the plant, tail of the rhokul, should be nearby.
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It isn't.
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Not even close. The taunting is merciless.
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Thankfully, all things must come to an end, and we find the plants.
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We skip the middleman and eat this poison straight from the stem.
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At last, our trip through the caverns has reached the end.
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The ring must not fall into the hands of mortal men.
But I neeeeed it!
Ok fine, whatever, destroy your whole civilization, I'm a ghost skeleton, I don't care.
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Finally, we were feeling a little lonely without a WMD on my fing.... ohhhh.
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But, that's what this pool is for. We should be fully armed and operational shortly. Oh, and the cutscene does not like Joseph's armored onesie and defaults to his peasant garb.
Wolong Caverns
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We are now back in business.